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Archiwum podatności 30
Wyczyść filtryPocketMine-MP: Player entities can still die and drop items in flaggedForDespawn state
PocketMine-MP: Network amplification vulnerability with `ActorEventPacket`
PocketMine-MP: JSON decoding of unlimited size large arrays/objects in ModalFormResponse Handling
PocketMine-MP: LogDoS by large complex unknown property logging in clientData in LoginPacket
PocketMine-MP `ResourcePackDataInfoPacket` amplification vulnerability due to lack of resource pack sequence status checking
PocketMine-MP allows malicious client data to waste server resources due to lack of limits for explode()
PocketMine-MP server crash with certain invalid JSON payloads in `LoginPacket` due to dependency vulnerability (3rd time)
PocketMine-MP BookEditPacket crash when inventory slot in the packet is invalid
PocketMine-MP server crash with certain invalid JSON payloads in `LoginPacket` due to dependency vulnerability (again)
PocketMine-MP server crash due to incorrect EC curve used for LoginPacket identityPublicKey
PocketMine-MP vulnerable to server crash using badly formatted sign NBT in BlockActorDataPacket
PocketMine-MP vulnerable to improperly checked dropped item count leading to server crash
PocketMine-MP vulnerable to server crash with certain invalid JSON payloads in `LoginPacket` due to vulnerable dependency
PocketMine MP vulnerable to uncontrolled resource consumption via mismatched type of 'InventoryTransactionPacket'
PocketMine-MP vulnerable to denial-of-service by sending large modal form responses
PocketMine-MP has improperly handled dye colour IDs in banner NBT, leading to server crash
PocketMine-MP invalid skin geometry JSON data leading to server crash
Improperly checked IDs on itemstacks received from the client leading to server crash in PocketMine-MP
Denial-of-service vulnerability processing large chat messages containing many newlines
Insufficient type validation in pocketmine/pocketmine-mp
Improperly checked metadata on tools/armour itemstacks received from the client
NaN/INF in serverbound movement packets can crash clients and servers
Impersonation of other users (passing XBOX Live authentication) by theft of logins in PocketMine-MP
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